User blog:PhantomDust360/Mass Effect homebrew RPG

Greetings! Have you ever wanted to play Shadowrun in space, but were afraid your head would explode? Have you played the Mass Effect games and thought to yourself: "Wow, this could make a cool RPG?" Or have you simply had the desire to play an uber-futuristic, galaxy-spanning, infinite-ammo spec-ops adventure where your actions effect not just worlds but whole star clusters??

The wait is over.

I am currently working on translating the Mass Effect universe into a playable RPG using modified SR4 rules, allowing for not only realism but variety. I plan to launch this project in Autumn 2010, after my D&D campaign is concluded and after a small hiatus. I would like 3 players (max. 4 if you're really interested), who have a basic knowledge of the Mass Effect games or novels, although it is not absolutely necessary. The fiction is already written and is immensely detailed; there are copious amounts of codex material in-game (both in M.E. 1 and 2) and on the wikia website. Essentially world-creation is done; it just falls upon me to assign numbers to abilities, races, etc.

This is an opportunity to explore a brand-new tabletop experience and also play-test for future generations. If it goes well, I plan to make the details available online for others to enjoy. I would like to lock in players early, to prepare and bring up-to-speed how Mass Effect's excellent science fiction translates to paper. I am also open to suggestions throughout the design process, but wish to test those ideas in-game before making further revisions.

If you think you would enjoy playing a psychokinetic Asari commando, an invincible Krogan battlemaster, or just a good-ol Alliance Marine (with the ability to slow down time!) then this is for you. Contact me ASAP for details.

"We are legion. The time of our return is coming. Our numbers will darken the sky of every world."

--The Reaper ship Sovereign